﻿#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
#endregion

namespace TheSpirit
{
    class FireArrowCard : Card
    {
        public FireArrowCard()
        {
            name = "FireArrow";
            Tower = new FireArrow();
        }

        public override void LoadContent(ContentManager content)
        {
            cardTexture = content.Load<Texture2D>("Card/Fire/FireArrowCard");
        }

        public override void Update(GameTime gameTime, List<Enemy> enemy, int worldX, int worldY)
        {

        }

        public override Card Upgrade()
        {
            return new HeatRayCard();
        }
    }
}
